Camelia, the Perl 6 bug

IRC log for #moarvm, 2013-10-21

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All times shown according to UTC.

Time Nick Message
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13:57 odc god damn it! my boss wants me to switch to python because "perl can't do threads" and "you cannot share memory between threads in perl"
13:57 odc he read that on the internet
13:57 odc and he trusts the internet more than me
13:57 odc i'm so fucked
13:58 FROGGS :/
13:58 arnsholt Did you tell him about the GIL? O=)
14:00 odc yeah, and unfortunately he knows we are IO bound not CPU bound
14:01 odc hmm i might make him switch to Go maybe
14:02 odc but perl6 would have been ideal ;)
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14:32 jnthn Rakudo on JVM may cut it :P
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14:40 FROGGS jnthn: okay to merge the config branch and update stage0? or do you want to take the stage0-update opportunity for something else?
14:44 jnthn FROGGS: I didn't get to review it yet, sorry
14:48 FROGGS jnthn: no problem
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16:30 diakopter odc: well, there are ways to share memory, but it involves locks and copying
16:33 diakopter odc: that was supposed to have a wink after it
16:34 diakopter deplaned; saw smoke from a plane on the tarmac and fire engines moving toward it while we were landing. commutestrafastrianismite &
16:59 * [Coke] tries to parse diakopter's word.
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17:35 rurban diakopter: you forgot about lock-free synchronization (useful esp. with shared hashes or arrays)
17:42 jnthn [Coke]: Whenever I see those words, I wonder if aggluttony is one of the seven deadly linguistic sins :P
17:43 arnsholt In that case, I suspect the Turkish are all going to hell ^_^
17:54 * diakopter giggle at [Coke] attempting such a feat
17:59 jnthn dinner &
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19:44 timotimo i'd love to experiment with embedding moarvm into a simple game to have entity behavior written in nqp or something like that
19:51 FROGGS timotimo: box2d bindings would be neat for that
20:17 timotimo actually, i wouldn't say that; unless you want to expose the box2d api to the entity scripts directly to do steering and movement
20:17 timotimo though box2d has things like the intersection tests that would let you check line-of-sight and similar stuff
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20:26 FROGGS timotimo: what type of game do you have in mind?
20:27 timotimo nothing special yet
20:27 timotimo just interested in the logistics of embedding a virtual machine into a bigger thing
20:27 diakopter 2d shapes that fall in a grid and you try to make full horizontal lines
20:27 timotimo haven't done something like that yet
20:28 FROGGS https://github.com/FROGGS/Games-As​teroids/blob/master/screenshot.png
20:29 * TimToady would like to point out for the record that a Dyson sphere that is cool enough to make dark matter out of would have to have some way of redirecting all the energy output of their star to some sink other than the universe at large.  Just sayin'...
20:29 FROGGS I'd love to do that again properly
20:36 FROGGS or this: http://i.imgur.com/wkrWBzb.jpg
20:37 timotimo i was once interested in making a sort of framework/engine for simple and very flexible design or rather implementation of card games
20:38 timotimo i didn't get far
20:39 FROGGS because it is not the easiest task
20:40 timotimo :)
20:41 FROGGS it might be easier in perl6 though, because you an apply behaviour then, rather just properties
20:41 timotimo that was me trying to make it in perl6; i wasn't very good at perl6 at that point
20:42 timotimo and tbh i'm still not good at perl6 at all
20:42 FROGGS I dunno where I am good at
20:46 TimToady oops, ww
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