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IRC log for #mojo, 2017-03-26

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All times shown according to UTC.

Time Nick Message
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08:19 batman [0xAF]: In case you read the irc log: $self->notifications->scripts and $self->notifications->styles seems to return `undef`. Not much assetpack can do with that... Have you tried asking AKRON about it?
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18:08 jberger I have no idea why my README.pod isn't rendering correctly on github
18:09 jberger but
18:09 jberger I wonder if anyone would find this interesting: https://github.com/jberger/Mojo-TypeModel
18:09 jberger it is basically extracting the model system I am using in CarPark ( https://github.com/jberger/CarPark ) for use in other applications
18:10 jberger because I'm thinking about my next IoT-style project and I want it again
18:13 Grinnz weird, try putting =pod at the beginning? my autogenerated README.pods have that
18:13 Grinnz shouldn't matter obviously...
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19:45 Bloke do captured params end up in the stash? What's up with that?
19:46 pink_mist unsure what you mean by "captured params", but I don't think they do
19:46 pink_mist the stash is separate from params
19:52 Bloke The stuff captured in url matches during routing
19:54 pink_mist ah yes, those might be part of the stash
19:57 pink_mist their names can't be controlled by anyone but the developer, so it's not a problem to put them in the stash
19:57 pink_mist while regular parameters sent in via get or post could have any name the person doing the request wants, so those can't be safely put in the stash
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20:16 [0xAF] batman: you there?
20:17 batman Yes
20:19 [0xAF] batman: I've read the log... so I see the notification plugin has a problem, but still the assetpack.def defines jquery plugin from https:// and still not printing it in the template.
20:20 [0xAF] It could be 2 different problems, but I was misleaded by the first (assetpack) problem, I guess...
20:21 batman Please writer a condensed lite app, so I don't have to download a zip file.
20:21 [0xAF] will do in minutes, sorry...
20:21 [0xAF] (never wrote a lite apps)
20:22 batman [0xAF]: you can't have <<
20:23 batman it's a typo.
20:23 [0xAF] http://search.cpan.org/~jhthorsen/Mojolicious-Plugin-AssetPack-1.41/lib/Mojolicious/Plugin/AssetPack/Guides/Tutorial.pod#Defining_assets_in_a_definition_file
20:24 [0xAF] the tutorial states it should be possible to include url with <<
20:24 batman [0xAF]: yeah. Read the description about the difference between "<<" and "<"
20:26 batman << will just download the asset. Doesn't do anything with it.
20:26 [0xAF] batman: ok, now i see... but still confised.  --  The difference can be found on the line with a double "<": This results in the asset to be downloaded, but not included in the output asset. This is useful when you have something like "sass/main.scss" that depend on "materialize.scss", but "materialize.scss" itself should not be compiled.
20:26 [0xAF] yeah. then what's the point to download it?
20:28 batman i can only see the reason if you're working with SASS or LESS.
20:29 [0xAF] ahh, you mean if my SASS/LESS files include some external content, which you can download with << ?
20:29 [0xAF] s/include/import/
20:30 batman Yes.
20:30 batman i thought that was what I wrote... can you help me with a rewrite of that description to make it less confusing?
20:31 [0xAF] batman: hm, I see now...
20:31 [0xAF] batman: yeah, it's confusing, at least for me... let me think of another way to say it...
20:33 [0xAF] batman: may be something like that (needs more correct english expression though): The difference can be found on the line with a double "<": This results in the asset to be downloaded, *but not included in the output asset*.  This is useful if you're using SASS/LESS and want to import external files. This line will download the external content for you to import it in your files.
20:37 [0xAF] perhaps not said as correct as it should be... a bit misleading...
20:40 batman I think I should just drop << in the example and make another advanced example later...
20:41 [0xAF] would be better, i guess...
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20:42 batman Would appreciate if you could make an issue on GitHub. I can't fix it now. (On my phone + tired)
20:44 [0xAF] ok, on my way.
20:45 [0xAF] batman: btw, $self->notifications->scripts seems to return /humane/humane.min.js, but it's not a real file which AssetPack can find, I guess this is the problem with the notifications plugin
20:45 [0xAF] it's not an AssetPack problem though...
20:47 batman I don't know
20:47 batman sorry
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20:54 [0xAF] batman: thanks for your support and sorry for ringing the bells around... I've filled the issue in GH.
21:03 [0xAF] damn this DST... it's time for bed...
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21:11 [0xAF] just realized how stupid am I, using '<' line includes remote file just right... no need to use '<<' line for that.
21:57 sri yea, MA Andromeda is pretty good, totally lost track of time
21:58 sri lots of bugs, but mostly they are easy to ignore
21:59 mishanti1 sri: But what's with the faces? Looks very Sims 3 doesn't it?
22:00 sri i bet it's the new engine
23:04 mishanti1 Probably is. But hey, it's not what matters really. The ME-series has never been about realism or good graphics. The story in the previous installments has been fantastic.
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23:49 dave mishanti1: rumor has it that female faces were designed to -not- look good in that game due to pressure from feminists. I take no responsibility for the veracity of that rumor other than two gamers have told me about it.
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