Perl 6 - the future is here, just unevenly distributed

IRC log for #openframeworks, 2014-01-08

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All times shown according to UTC.

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13:19 rogerm hi guys, what's up?
13:21 rogerm http://pastebin.com/b7ACZjFf  can anyone check what am I doing wrong?
13:21 rogerm rendering hello world is giving me 3 fps
13:21 rogerm (rendering in 3d space)
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13:27 ncls hello
13:27 rogerm hi
13:27 ncls rogerm: I've not enough experience on of to figure out what's wrong with your code, looks good to me
13:28 ncls rogerm: what does the system monitor says ? excessive use of ram or uc ?
13:29 rogerm 13% cpu usage
13:30 rogerm i have no idea what's going on
13:30 rogerm is it the push/pop?
13:33 rogerm m=font.getStringMesh(text,0,0); its this probably
13:36 ncls rogerm: this converts the font to a bitmap ?
13:36 ncls I mean, to a bunch of points ?
13:37 rogerm note to a ofMesh
13:37 rogerm it was that
13:37 rogerm have to do it out of draw
13:37 rogerm thanks
13:38 ncls ah yes
13:38 ncls you will do it in update method ?
13:43 nylki rogerm: probably just do it once. in the setup
13:43 nylki or when the text is updated
13:48 rogerm yap.
13:48 rogerm got one problem now guys, in the structure.
13:48 rogerm I'm using ofNode to define the position of the textquad
13:48 rogerm how do i go about rotations?
13:49 rogerm in what order?
13:49 rogerm translate scale rotate?
13:49 rogerm and the rotations themselves? first x then y then z?
13:49 rogerm quaternion?:O
13:51 rogerm getglobalorientation? and do the rotation by the quaternion? i think that works, that way i just need  to set the global orientation in the update outside of the text class
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21:55 Topic for #openframeworks is now Welcome to http://openframeworks.cc/ | logs at http://irclog.perlgeek.de/openframeworks/
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