Perl 6 - the future is here, just unevenly distributed

IRC log for #openframeworks, 2014-01-13

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All times shown according to UTC.

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09:24 rogerm hi
09:29 ncls hello
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10:50 rogerm anyone knows about problems with virtual machine and of?
10:50 rogerm like, shaders not working?
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15:15 Makio64 Hello
15:16 nylki hi there Makio64
15:16 Makio64 I m actually use drawLine on a fbo and it's very slow, anyone have an idea ? (draw around 5000 lines), works fine when it s circle/rect etc..
15:24 Makio64 ok, find the solution myself, call manually     glEnable(GL_BLEND);     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);     glBegin(GL_LINES);
15:24 Makio64 and draw it in one gl call
15:24 Makio64 thanks ^^
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15:29 nylki Makio64: good find
15:33 oneironaut that is def a good find... wouldn't have thought about the overhead in ofLine being a problem
15:38 nylki i suppose constructing a polyline with multiple points (eg. 5000), then drawing it might be viable as well
15:38 nylki *ofPolyline
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18:47 topic for #openframeworks is now Welcome to http://openframeworks.cc/ | logs at http://irclog.perlgeek.de/openframeworks/
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