Perl 6 - the future is here, just unevenly distributed

IRC log for #openframeworks, 2014-01-26

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03:28 BlueThen How difficult do you think it would be to run Kinect v2's SDK with openFrameworks on Windows 8 x64?
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17:12 dantheman yo
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17:58 dantheman _JP_: sure
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18:11 dantheman there is a glCall
18:11 dantheman but I would post an issue
18:11 dantheman glLineWidth(GLfloat width);
18:11 dantheman the programmable renderer is very early
18:12 dantheman unless you're using glsl version 1.5+ you should just use the plain old renderer
18:12 dantheman or es2
18:17 dantheman oh weird
18:18 dantheman well it won't work if you use 1.5 and the normal renderer
18:18 dantheman yeah I just tried it...works outside of the shader
18:18 dantheman but not inside the shader
18:18 dantheman weird
18:18 dantheman what shader are you using?
18:24 dantheman like which bloom?
18:24 dantheman like what SHADER are you using
18:24 dantheman like where is it?
18:24 dantheman something you wrote or something you found
18:24 dantheman you can also just try to use something like this
18:24 dantheman https://github.com/neilmendoza/ofxPostProcessing
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18:40 BlueThen Do you guys know how possible it is to interface OF with Kinect v2?
18:40 BlueThen The sdk that comes with it is Windows 8 x64 only
18:41 BlueThen so my impression is that I have to find a way to compile OF in x64
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