Perl 6 - the future is here, just unevenly distributed

IRC log for #openframeworks, 2014-01-30

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All times shown according to UTC.

Time Nick Message
23:00 oneironaut <3
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02:44 z3b Hi
02:44 z3b I believe the "latest Nightly" links are broken on http://openframeworks.cc/nightlybuilds.html
02:44 z3b not a big deal... but still.
02:44 z3b oh *all* nightly links are broken
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09:18 ncls _JP_: I probably won't but you can ask anyway
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09:26 ncls where do you initialize and update your array of particles ?
09:29 ncls I don't know how shaders work, but the "slowing" might be due to an over consumption of ram or cpu ? ... can you see it with your system monitor tool ?
09:30 ncls can you paste the code of your main class on a pastebin ?
09:30 ncls 0.2GB and growing ? or it is stable ?
09:31 ncls testApp
09:31 ncls if it remains stable, I'm probably wrong
09:32 ncls do you always draw the same amount of particles in each frame ?
09:32 ncls ok
09:36 ncls are shaderBlur and shaderBlend pointers ?
09:37 ncls I'm not a C++ expert so you might want a better advice, but I would try to make them pointers ? (is it pointless ?)
09:37 ncls I don't know
09:38 ncls I think the blur and shadow operations must be slow anyway
09:38 ncls I'm sorry I can't help you more :/
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