Perl 6 - the future is here, just unevenly distributed

IRC log for #openframeworks, 2014-04-10

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01:49 Topic for #openframeworks is now Welcome to http://openframeworks.cc/ | logs at http://irclog.perlgeek.de/openframeworks/ 
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17:09 OliverUv Anybody manage to draw ofTrueTypeFont so that it actually uses the alpha value I've specified in ofSetColor ?
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18:10 pizthewiz OliverUv: Is alpha blending enabled?
18:12 OliverUv doesn't matter whether I have it enabled or disabled, it doesn't care
18:18 pizthewiz Hmm, it worked for me, and I didn't actually have to enable alpha blending to get it.
18:18 laserpilot oh man…@pizthewiz - thanks so much for that tip to get my  core image stuff going
18:18 pizthewiz Your alpha value is parameterized 0-255 not 0.0f - 1.0f?
18:18 laserpilot https://github.com/laserpilot/Core_Image_openframeworks
18:18 pizthewiz laserpilot: Oh awesome, glad that all worked out.
18:19 laserpilot its really great so far…i just need to think of addon structure now
18:19 laserpilot and probably try a cocoa window…glut windows i think are still causing issues
18:19 pizthewiz Oh right, you needed a GLUT window for context sharing reasons or something right?
18:20 laserpilot i think so
18:20 laserpilot im still getting this obscure core image error
18:20 laserpilot like Core Image: ROI is not tilable and then a bunch of resolution dumps
18:21 admsyn is the ROI some nonsense like 0,0,0,0 ?
18:21 laserpilot but only on like 5/10 builds, otherwise its fine
18:21 admsyn sounds like the ROI is uninitialized, sometimes it's 0 sometimes it's something else?
18:21 admsyn there's some sort of [filter useDefaults] function IIRC
18:24 laserpilot yeah im not setting defaults and im using a lot of mouse control so that could be it
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18:27 laserpilot oh man i think thats it
18:27 admsyn 🎉
18:27 laserpilot when i dont have my mouse on "screen" when i build
18:27 laserpilot the values arent inited in a good range so it flips out
18:28 admsyn yeah I get the impression the system that CI is wrapping is pretty raw and prone to being unhappy unless things are "just so"
18:36 pizthewiz It explains a lot about Aperture right? 😝
18:36 admsyn heyooo
18:36 laserpilot haha
18:38 pizthewiz CoreImage has definitely gotten a lot better, but yeah… :0)
18:41 laserpilot yeah
18:42 laserpilot theres also a way to access all like 200 third party filters from this: http://fxfactory.com/
18:42 laserpilot which has a bunch of vade's stuff in it which is nice, like those glitch filters
18:43 pizthewiz Heh, I was just gonna say, that is all Vade'd out
18:44 pizthewiz Wasn't FX Factory a plug-in for Motion?
18:44 laserpilot yeah
18:44 pizthewiz FxPlug or bust…
18:44 laserpilot i havent gotten the third party ones to work in OF yet…probably something silly i have to do for non-standard plugins
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18:45 laserpilot i can get them to list and load with [CIPlugin loadallfilters] but when i try and load one, doesnt seem to show up yet
18:45 pizthewiz These are FxPlugs though no, not CoreImage filters?
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18:56 admsyn laserpilot: I ran into an issue like that w/ Audio Units forever ago http://stackoverflow.com/questions/5639815/what-does-an-audio-unit-host-need-to-do-to-make-use-of-non-apple-audio-units
18:57 admsyn turned out to be a 32bit vs 64bit build thing
18:57 admsyn though I don't know if CIFilters use the same dynamic loading architecture..stuff
19:00 laserpilot yeah could be something to try
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21:39 OliverUv pizthewiz: hi, sorry for not responding. Seems curious that it works for you but not for me :(
21:41 pizthewiz No worries, you might try reducing your code to isolate just the drawing of text and just have a simple setColor/drawText
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