Perl 6 - the future is here, just unevenly distributed

IRC log for #openframeworks, 2014-04-24

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All times shown according to UTC.

Time Nick Message
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07:30 Guest74055 hej guys, short question, I was not able to figure out :) openFW has opencv addon, which version of opencv is used in openfw 0.8.1?
07:33 Guest74055 I mean in standard build
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09:42 w3fshs hey, totally new to OpenFrameworks, trying to build with visual studio 2013 express, c++
09:47 w3fshs one linker error, LNK1104 : cannot open file '\...\openframeworksLib_debug.lib', ive added the directory where the lib is expected, but that dir doesnt have the lib
09:48 w3fshs do i have to build that lib myself?
09:50 w3fshs one compiler error in ofVbo.cpp , C2440 : cannot convert from 'ofPtr <ofGLProgrammableRenderer>' to 'bool'
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15:29 oneironaut i made an addon for parsing animation xml files (exported from after effects).  Still need to clean code a bit, but psyched that it's working: https://github.com/ksimmulator/ofxXmlGibson
15:30 oneironaut the xml is just frame-by-frame position, rotation, scale, opacity with a custom anchor for each thing
15:30 oneironaut i've been trying to figure out what the most standard XML schema for animation would be
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21:08 w3fshs hey, totally new to OpenFrameworks, trying to build with visual studio 2013 express, c++
21:08 w3fshs one linker error, LNK1104 : cannot open file '\...\openframeworksLib_debug.lib', ive added the directory where the lib is expected, but that dir doesnt have the lib
21:08 w3fshs do i have to build that lib myself?
21:08 w3fshs one compiler error in ofVbo.cpp , C2440 : cannot convert from 'ofPtr <ofGLProgrammableRenderer>' to 'bool'
21:08 w3fshs so far
22:50 admsyn w3fshs: you'll need vs 2012 unfortunately
22:51 admsyn w3fshs: http://www.microsoft.com/en-us/​download/details.aspx?id=34673
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23:19 w3fshs dang
23:20 w3fshs is it possible to build a dll or something for use in a vs 2013 project?
23:20 w3fshs a wrapper
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23:44 dine909 im going to cry
23:44 dine909 http://i.imgur.com/7y9wEWx.png
23:44 dine909 can someone help me with an fbo
23:45 dine909 more specifically the matrices inside it
23:45 admsyn w3fshs: I doubt it
23:45 admsyn w3fshs: I'm not a windows person, but I think the problem is that all the libs need to get rebuilt
23:46 admsyn depending on what you want to do you could look at apothecary, which is the OF project for getting the lib-rebuilding situation under control
23:46 admsyn https://github.com/openframeworks/apothecary
23:46 admsyn dine909: what's up?
23:46 dine909 hi see the image in the top left
23:46 dine909 i want that projected on to the mesh under the cubes
23:47 admsyn yeah I don't get what the problem is though?
23:47 admsyn oh ok
23:47 admsyn you want the cubes to show up under the markers in the image?
23:47 dine909 in such a way that from this exact angle (in 3d) it should look the same
23:47 dine909 i want the image, thats currently just overlaid in 2d on the 3d view,
23:48 dine909 to map as a texture onto the mesh
23:48 dine909 now
23:48 dine909 i have the fbo working etc
23:48 dine909 but the co-ord mapping and matrices are killing me
23:48 dine909 3 days later..
23:48 dine909 http://hastebin.com/dadeyukome.cs
23:51 admsyn ok let's see if I follow :)
23:51 admsyn the image you posted is a mockup in photoshop of what you want, that's not what's happening at the moment?
23:51 dine909 no thats real
23:51 admsyn oh
23:53 dine909 everything in those views are derived from that one image
23:53 dine909 i now just want to map that image on to the mesh under the cubes (orange cube is at zero)

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