Perl 6 - the future is here, just unevenly distributed

IRC log for #openframeworks, 2014-07-04

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All times shown according to UTC.

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12:18 asper just starting with shaders. i want a fragment shader that does "nothing", meaning that the vertices should have the color that i gave the mesh with mesh.addColor();. i fear i have to do the coloring manual in the fragment shader now? loading the texture and assiging according to the position?
12:30 asper just found the default shaders in ofGLProgrammableRenderer.cpp... let's see...
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13:52 neue I'd love it if OS X had an option to group image sequences into single files with an unroll triangle
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