Perl 6 - the future is here, just unevenly distributed

IRC log for #openframeworks, 2014-08-20

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All times shown according to UTC.

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01:39 ofCourse0101 jedahan: what a tool
01:40 jedahan no way, hes the best
01:40 jedahan you are dumb, i banish thee!
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02:20 mark27 Is there anyone who is experienced with opengl es for andorid who could possibly help me?
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13:01 ofTheo hey arthurc_
13:01 arthurc_ hey man
13:02 arthurc_ so I’ve been playing with the multi windows, I’ve got one issue which I think I have a solution for, but wanted to run by you
13:02 ofTheo sure!
13:02 arthurc_ with keyPressed actions, they aren’t reliably sent to the current window
13:03 arthurc_ as although currentWindow is set on many events
13:03 arthurc_ it seems that because of the draw call cycling through all windows, currentWindow can be another value
13:03 ofTheo yes - I think I noticed that before
13:03 arthurc_ if you hit it at the right time
13:04 ofTheo it doesn't happen a lot - but I have definitely seen it
13:04 arthurc_ I was getting it quite a bit, but my machine is old, so perhaps I’m more likely to hit it (fewer FPS)…
13:04 arthurc_ so I think one solution would be to divide up currentWindow into, currentWindow and focusedWindow
13:05 arthurc_ using currentWindow for draw calls, and focusedWindow for interactions
13:05 ofTheo that sounds like a very sensible approach
13:05 ofTheo :)
13:06 arthurc_ another thing I’ve come up against is addons that have their own draw function, hooking into of
13:06 arthurc_ i.e. ofxUI
13:07 arthurc_ result being that it can only be drawn to the main window - 0
13:07 arthurc_ or as far as I can tell
13:07 arthurc_ not a huge problem for a GUI / Visuals 2 window app, but not ideal
13:07 arthurc_ got any thoughts on how to approach this?
13:08 ofTheo probably the best way to do that would be to register with ofxAppGLFWMultiWindow for events
13:08 ofTheo you could register for events for the second window
13:09 ofTheo that can get a little tricky when you are opening and closing windows - but should work
13:09 ofTheo I can look at adding that
13:09 ofTheo be great to fix the focused window issue though
13:10 arthurc_ I’ll have a look at that today, doesn’t seem it like it will be too tricky
13:10 ofTheo If you send me a PR could you do it against master as well as the 0.8.2 branch?
13:10 arthurc_ sure
13:10 ofTheo thanks!
13:10 ofTheo I think it could be a good solution
13:10 ofTheo I am using it for a project and its been a minor annoyance which I have been meaning to fix :)
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13:12 arthurc_ I don’t fully understand what you said about registering events for the second window
13:12 arthurc_ have the UI register with the second window?
13:13 ofTheo yes - or manually register the UI yourself to an event triggered by the second window
13:13 ofTheo ( I assume ofxUI just registers for the general OF event )
13:14 ofTheo I'll take a look though - to me it doesn't seem as urgent an issue as you could always use the UI without events
13:14 ofTheo ( manually calling draw / update etc )
13:14 arthurc_ that would be better in fact
13:15 arthurc_ I’m not so familiar with the structure of the of event system, so I should be able to de-register the UI from the general events?
13:16 ofTheo I believe so yes. I am pretty sure there is a method for doing it
13:16 arthurc_ having a look, yeah it looks like there’s disableAppDrawCallback()
13:18 ofTheo cool - that should work!
13:18 ofTheo I have to run - but I'll keep an eye out for your PR
13:18 arthurc_ cool, cheers for the tips
13:19 ofTheo no problem - nice chatting with you!
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17:53 pizthewiz @admsyn: What's the state of high density display support on OS X? I'm looking at https://github.com/openframewo​rks/openFrameworks/issues/1379 wondering if this is iOS only or if OF on OS X has yet to solve the same issues.
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19:55 jedahan anyone want tickets to the royksopp concert tonight? I'm too sick to go...
19:55 jedahan whoops wrong channel
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