Perl 6 - the future is here, just unevenly distributed

IRC log for #openframeworks, 2015-01-13

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06:32 wehttam hello, is there anybody build OF on Odroid-XU or Odroid-XU3?
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07:02 pizthewiz wehttam: Hi!
07:03 pizthewiz The if you grab OF-0.8.4/linux armv7 from the website, you should be good to go
07:04 pizthewiz Failing that, you could check out the 0.8.4 tag and build from source, just make sure you install_dependencies.sh / install_codecs.sh either way
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08:34 Cumi Hello
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10:33 EmielUTwente Hey all
10:34 EmielUTwente Ive got a problem with openFrameworks i can't solve. Am I in the right place?
10:35 EmielUTwente Is anyone online?
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18:29 dantheman jvcleave: this works really really well
18:29 dantheman with some logic changes on my app
18:30 dantheman you just have to keep track of the currentFrame cause the player only returns the number of Frames played
18:30 dantheman and MediaTime doesn't return shit
18:30 dantheman this will loop for days
18:30 dantheman haha
18:31 dantheman I'll turn this into an example-loop-subsection and add some helper functions to get time @ frame or something like that
18:33 jvcleave nice! yeah - the currentFrame currently comes from the decoder which is different depending on whether texture/non-texture
18:33 jvcleave I just need to figure out the best way to reset it or track it a different way
18:38 jvcleave also kind tricky as the seeking doesn’t seem to be frame accurate so resetting currentFrame or calculating with an offset won’t really help
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19:10 jvcleave well actually it does seem to be frame accurate
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19:54 dantheman jvcleave: :D
19:54 dantheman yup should be
19:54 dantheman cause those are all keyframes maybe?
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19:55 jvcleave I just have a couple of videos I use that have framenumbers burned into  - the sample clip does as well but mine are longer
19:56 jvcleave it’s off by one a few times but that may be rounding
19:59 jvcleave you were asking about playing rtsp with it - you can just passing a URL like this
19:59 jvcleave settings.videoPath = "rtsp://r8---sn-p5qlsu7r.c.youtube.com/CiILENy73wIaGQnOmq0W2-ZArRMYESARFEgGUgZ2aWRlb3MM/0/0/0/video.3gp";
20:00 dantheman jvcleave: yeah that's awesome
20:00 dantheman I discovered that yesterday
20:00 dantheman ++ :D
20:00 dantheman I'm trying out your updates
20:00 dantheman I'm attempting to ping-pong loop but idk I might be doing something wrong
20:01 dantheman there are some weird artifacts that sometimes happen when you run a seek
20:01 dantheman so I was just gotta switch to another player when that happens
20:02 jvcleave you may be able to clear the texture as well
20:02 jvcleave or use an fbo and just update it when isFrameNew
20:02 jvcleave might smooth that out
20:06 dantheman ooo yeah
20:06 dantheman that would def work
20:06 dantheman but like sometime it gets an extra little frame jitter...like it hits the next frame while its seeking backwards
20:06 dantheman but yeah I'm playing with it
20:06 dantheman its nice
20:06 dantheman thanks for the help
20:06 dantheman :P
20:07 jvcleave it’s good - been meaning to update it for a while - the cross compiler has really helped
20:08 jvcleave with distcc if I got an error it took forever to figure out where it was
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20:17 dantheman haha
20:17 dantheman word
20:17 dantheman cool
20:18 dantheman yeah my previous code ran for like a good hour straight
20:18 dantheman with no issue
20:18 dantheman with just a subsection loop
20:19 jvcleave I haven’t checked it for leaks but it should be alright as the internals are basically deleted on seek
20:20 jvcleave I always thought that was a bottleneck but the libav probe was the big one - now that just happens if the width/height are 0
20:20 jvcleave which really only applies to streams
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20:26 dantheman neato
20:26 dantheman yeah I saw
20:26 dantheman the delete and seek
20:27 dantheman I think
20:27 dantheman giving it a go with textures and fbos
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20:55 jvcleave dantheman: it only seems to be frame accurate if the movie is compressed with Key Frames: Every 1 Frames
20:56 dantheman ahh
20:56 dantheman ok
20:56 jvcleave the sample movies aren’t
20:56 dantheman yeah it should seek to the nearest keyframes
20:56 dantheman err keyframe
20:57 dantheman at given time if the decoder works the way the other decoders I've used in the past
20:58 dantheman brb
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21:27 dantheman ahh
21:28 dantheman jvcleave: the only I thing I don't like but I doubt this is possible is to make the seekTo non blocking so it doesn't halt when I switch to another player
21:29 jvcleave WONTFIX
21:29 jvcleave ;)
21:29 admsyn :D
21:29 jvcleave sounds scary
21:29 dantheman haha
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21:29 dantheman I figured as much
21:31 dantheman I bet if I just turn off verbos logging it will improve things
21:31 dantheman that way its not dumping to a console
21:31 dantheman :P
21:32 dantheman NET SPLIT
21:32 jvcleave it does a little
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21:35 dantheman is this new or just me
21:35 dantheman if you go to google and type timer
21:36 dantheman it returns a timer
21:36 admsyn huh never seen that
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