Perl 6 - the future is here, just unevenly distributed

IRC log for #openframeworks, 2015-02-24

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All times shown according to UTC.

Time Nick Message
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00:31 Themercee Hi everybody, I am wondering, what is the best data structure to work with mesh? I look on the internet and find BSP (binary space partioning), but not sure if it is still up to date :/
00:32 admsyn can you be a bit more specific? What are you trying to do?
00:37 Themercee I want to be able to store all my created mesh in a data structure that will be efficient. It is for a project at university and I am doing it with openframeworks :)
00:40 Themercee I know there is some data structure that are more efficient for the rendering and for occlusion, but I have no idea about any of them
00:43 admsyn I guess what I'm getting at is "efficient at what?" :)
00:43 admsyn but generally, there's some good info about quad trees out there, probably some relevant to openFrameworks specifically
00:44 admsyn it's mostly for if you want to test if objects are closer to each other and stuff like that
00:44 admsyn if you just need to store meshes and render them…that's probably overkill
00:45 Themercee ahah maybe, I'm new to it. Thanks for your comment, I will look at that! :)
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02:48 Topic for #openframeworks is now Welcome :) Site: http://openframeworks.cc/ Logs: http://irclog.perlgeek.de/openframeworks/ Agenda: https://openframeworks.hackpad.com/IRC-Meetup-February-8-2015
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19:24 Topic for #openframeworks is now Welcome :) Site: http://openframeworks.cc/ Logs: http://irclog.perlgeek.de/openframeworks/ Agenda: https://openframeworks.hackpad.com/IRC-Meetup-February-8-2015
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