Perl 6 - the future is here, just unevenly distributed

IRC log for #openframeworks, 2015-03-09

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22:20 alski Does anyone have any tips on how to handle ofRotate? I have a mesh, drawn between two points, that I want to rotate perfectly on it's own x axis, but it seems to only rotate on the global x axis, shifting it far away from the points it should be drawn between.
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22:51 alski I can't seem to get things to rotate around their own axis. I was thinking that maybe I have to rotate and then translate it to return it to it's normal position, but nothing is sticking.
23:02 dantheman alski: how are you doing it?
23:02 dantheman alski: you should look at https://github.com/openframeworks/openFrameworks/​tree/master/examples/3d/quaternionArcballExample
23:02 dantheman I learned the hard way to always use ofQuaternion
23:02 dantheman for rotations
23:05 alski I was just pushing the matrix, rotating 90 degrees, then popping it back. I'll definitely look into ofQuaternion.
23:21 dantheman agh yes
23:21 dantheman I've made that mistake a few times
23:21 dantheman def checkout that example
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