Perl 6 - the future is here, just unevenly distributed

IRC log for #openframeworks, 2015-04-02

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13:44 G1eb hmm
13:44 G1eb ello anyone in here?
13:44 admsyn hi G1eb
13:45 G1eb @admsyn hi! i was wondering if there is any work done with gopro and open frameworks
13:45 G1eb at this stage I'm just looking for inspiration, all I know is that we have to use OF
13:45 admsyn interesting
13:45 admsyn I'm sure someone's done it
13:46 G1eb could you recommend a place for me to check out?
13:48 admsyn creativeapplications.net is pretty good, though not too many updates and I don't think there's any gopro stuff
13:48 admsyn I mean, youtube, vimeo etc
13:51 G1eb sweet!
13:52 G1eb thanks, ill check that
13:53 G1eb do you know any specific examples someone used gopro in a project?
13:53 admsyn not off the top of my head no
13:57 G1eb ay, please let me know if you remember :D
13:58 G1eb something that is a spacious 360 degree video could be awesome too me thinks
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15:10 G1eb @admsyn, another idea, mapping photographs onto walls of a 3d room
15:10 G1eb how feasible do you think this is on a scale from 1 to 10 :D
15:13 FireArrow G1eb: it's doable. I've done something similar
15:15 FireArrow the tricky part is to calibrate the projector to the room
15:15 FireArrow or the projection to actually match the room
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15:29 admsyn ^
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21:45 jedahan ahhh
21:46 jedahan so on this scene, all the text renders as boxes : https://github.com/jedahan/kinectFireworks/co​mmit/c344c546e458e8b25cd774d1a2794fa64ea6a63c
21:47 jedahan and I can't figure out how to stop it, without reverting using the vbo https://github.com/jedahan/kinectFirewor​ks/blob/master/src/scenes/fireworks.hpp
21:51 jedahan all the bitmap strings are just...blocks
21:51 admsyn I think there's a github issue about this, but I also thought it was solved..
21:51 admsyn are you using the programmable renderer?
21:52 admsyn possibly related
21:52 admsyn https://github.com/openframewo​rks/openFrameworks/issues/3675
21:53 jedahan i am not sure if i am
21:53 admsyn then probably not
21:53 admsyn it may just be a depth test / alpha test / wrong color bound kind of thing
21:58 jedahan yeah I had to revert for this show :(
21:59 jedahan but i tried that method and although the issue went away, it stopped rendering any of the vbo stuff
21:59 jedahan even if i could stick a nasty ofClear somewhere that would rule'
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