Perl 6 - the future is here, just unevenly distributed

IRC log for #openframeworks, 2015-04-18

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21:34 alski I can't figure out why I'm having some problems with the accuracy of the points in my mesh? Hard for me to really tell what is going on, but I am using primitive lines, and sometimes a line will just shoot out indefinitely in a weird direction.
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21:37 HarryHaaren alski, sounds like inf / nan math? Are you generating the points.. using exp() pow() or log() ?
21:40 alski No, but I am using getInterpolated() to draw a series of points between two points...
21:53 HarryHaaren alski, i don't know - it sounds like a math. Could the points be extremely close together? That the "difference" between them is a denormal value?
21:55 HarryHaaren i don't know - i've never experienced this exact issue. I've had values jump to extremes by bad math a lot though..
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22:18 alski (Sorry I've been awful about prompt replies HarryHaaren ) I'll start breaking down some of my math. For some reason I just jumped to the conclusion of it being some sort of gl bug or something like that, but the math is already kind of going over my head in it, so I wouldn't be surprised if there was something unintentional going on.
22:18 HarryHaaren alski, if you have an idea for what the range of the point values *should* be, you can do a printf() if things get out-of-bounds
22:19 HarryHaaren aka, if you mesh should be between -20, 20 for all vertexs, do the interpolate, and then loop over each vertex, and if the value is > 20, print it out
22:19 HarryHaaren (yes this is a debugging hack - but it works :)
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