# IRC log for #openframeworks, 2015-06-03

All times shown according to UTC.

Time Nick Message
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02:37 alski Anybody around that could answer a question about quaternions? I am still having trouble getting the right transformation, given 3 angles for pitch, yaw, and roll. I know these angles are correct, and then I makerotate() the x axis (1,0,0), y (0,1,0), and z (0,0,1), then multiply roll*pitch*yaw.
02:38 alski Particularly when it is trying to perform transformations around the x axis, it doesn't seem to really reflect it properly.
03:05 alski When multiplying the roll pitch and yaw of the quaternion, what is the proper order?
03:05 alski And when you specify the axis (using 0,0,1 for example), is it just (x,y,z) and just that simple?
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10:01 bendylegs hello
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10:13 bendylegs any craic?
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10:54 bendylegs yo
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12:17 kontur hello folks
12:17 kontur anybody got an idea why my sphere would render this weirdly semi-transparent? (the red lighted parts should show, the “natural” lighted parts should be occluded, https://onedrive.live.com/?cid=23711C7EFCDE8EB1&amp;id=23711c7efcde8eb1%2177931&amp;v=3
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12:36 bendylegs no idea mate
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13:19 kontur ah too bad, was hoping I am missing something beginner-obvious with the rendering
13:19 kontur it’s just a primitive sphere with a ofImage.bind() mapped to it
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14:08 bendylegs word up g dogs
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19:28 bendylegs hello
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