Perl 6 - the future is here, just unevenly distributed

IRC log for #openframeworks, 2015-07-10

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10:33 spaceninja hi, is it possible to generate sounds within openframeworks. And import video files and edit + mix it inside openframeworks?
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22:24 ssfrr I was looking for some info on using FMOD Studio with OpenFrameworks and came across this discussion: http://forum.openframeworks.cc/t/documentation-insanity-for-sound/18988. It seems that right now using them together is not a well-trod path. Any thoughts on whether it's possible? I'm particularly interested in iOS.
22:27 admsyn ssfrr: you'll probably want to handle your own FMOD stuff
22:27 admsyn FMOD isn't being used at all on iOS IIRC
22:27 admsyn so you'll need to bring your own copy of the lib
22:28 ssfrr I'm happy without any abstraction on top the FMOD API, I'm mostly wondering whether there will be issues with linking in the FMOD libraries and for instance OF trying to open the audio hardware or something.
22:28 admsyn you won't get anything happening automatically on iOS I believe
22:29 admsyn if you start the ofSoundStream you might have to handle the integration though
22:29 admsyn I'm not sure how black-box-y FMOD is on iOS
22:30 admsyn on iOS the ofSoundStream is a wrapper around the RemoteIO Audio Unit, so any documentation / stack overflow posts you see on that will be relevant
22:30 ssfrr I don't need to interact with any of the OF audio stuff at all, I'd be just dropping in my FMOD Studio audio design and calling into it directly from my OF C++ code.
22:30 admsyn yeah should be fine
22:30 ssfrr OK, cool. Thanks!
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