Perl 6 - the future is here, just unevenly distributed

IRC log for #openframeworks, 2015-11-03

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15:43 Cheaterman Hello buddies I hope you're doing good
15:46 Cheaterman I'm sorry to ask such a generic question, but I'm not even actually using openframeworks, I just figured you would have some interesting suggestions
15:46 Cheaterman It's about UX and multitouch, when you want to have a widget that reacts to multiple gestures
15:47 Cheaterman We often used time-based processing to say filter a touch from a swipe
15:47 Cheaterman or pixel-based processing
15:47 Cheaterman if touch moves more than 50px for instance, it's a swipe
15:48 Cheaterman or touch holds more than x time, it's a swipe
15:48 Cheaterman but it sounds suboptimal and I'd like your views on this
15:48 Cheaterman thanks in advance!
15:50 vade you should look into how folks implement custom UIGestureRecognizers on iOS
15:50 vade they have to do a lot of logic for this sort of thing
15:51 vade lots of similar issues, and custom recognizers have similar logical semantics
15:51 vade and plus theres a ton of comminity work / feedback on approaches
15:58 Cheaterman vade: that's probably the sort of advice I'm looking for, yes
15:58 Cheaterman I'm working with (and sometimes for) a framework called Kivy, and we're looking to improve in this regard
16:00 vade unfamiliar with Kivy, but you do have to do time domain logic
16:01 vade gestures are events over time, on a path, typicaly
16:01 vade or multiple events over time, on multiple paths
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16:38 Cheaterman vade: thanks for all the hints, had a deep discussion about this with my head dev, we then visually studied what Android does
16:39 Cheaterman It seems like they use a finely tuned version of time/space domain logic
16:39 Cheaterman for now, I'm gonna implement manually a widget that has sliding/swiping and pinching interactions
16:45 vade is this on platforms that already have native gesture recognition?
16:46 vade I ask because i find its usually better to leverage existing idioms than re-write
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17:21 Cheaterman vade: well Kivy is a cross-platform framework
17:21 Cheaterman so we ideally need a cross-platform solution
17:21 Cheaterman or if necessary we would develop one
17:23 Cheaterman but yeah for platforms that allow, using the native solution is a good idea
17:23 Cheaterman we have a tool for that
17:23 Cheaterman allows to access obj c or java api from python
17:39 vade yea, lot of frameworks wrap the platform intrinsics. Might make sense. I dunno
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