Perl 6 - the future is here, just unevenly distributed

IRC log for #openframeworks, 2016-03-22

| Channels | #openframeworks index | Today | | Search | Google Search | Plain-Text | summary

All times shown according to UTC.

Time Nick Message
00:40 TomK joined #openframeworks
00:42 TomK joined #openframeworks
01:29 TomK joined #openframeworks
01:56 GuidovanPossum joined #openframeworks
02:30 reqshark joined #openframeworks
02:31 reqshark joined #openframeworks
04:32 reqshark joined #openframeworks
04:48 steffenair joined #openframeworks
05:31 reqshark joined #openframeworks
06:43 meandi_3 joined #openframeworks
07:30 Plop0386ei1 joined #openframeworks
07:51 edne joined #openframeworks
08:21 edne joined #openframeworks
09:01 edne joined #openframeworks
10:40 Beliq joined #openframeworks
13:11 edne joined #openframeworks
14:12 GuidovanPossum joined #openframeworks
15:22 bitri joined #openframeworks
15:39 GuidovanPossum joined #openframeworks
16:22 edne joined #openframeworks
17:29 mhashmi joined #openframeworks
18:09 jedahan joined #openframeworks
19:08 Dorald joined #openframeworks
19:09 Dorald hi all
19:09 Dorald I have a question !
19:13 Dorald why should I use ofDrawRectangle to draw shader while I have uniform variable "resolution" in fragment shader !??
20:32 mhashmi joined #openframeworks
20:40 Kimba joined #openframeworks
21:02 billautomata joined #openframeworks
21:09 billautomata joined #openframeworks
21:25 edne joined #openframeworks
21:30 billautomata joined #openframeworks
21:51 GuidovanPossum joined #openframeworks
21:56 TomK joined #openframeworks
23:39 GuidovanPossum joined #openframeworks
23:59 TomK joined #openframeworks

| Channels | #openframeworks index | Today | | Search | Google Search | Plain-Text | summary