Perl 6 - the future is here, just unevenly distributed

IRC log for #pogl, 2017-01-30

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02:48 ilbot2 joined #pogl
02:48 Topic for #pogl is now Perl OpenGL discussion and development | https://p3rl.org/OpenGL | Mailing lists: https://sourceforge.net/p/pogl/mailman/ | Channel is logged by ilbot2: https://irclog.perlgeek.de/pogl/today |
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23:32 chm CandyAngel: I would like to make an official release of OpenGL::Modern soon.
23:33 chm Are you able to use the current release?  CHM/OpenGL-Modern-0.01_04.tar.gz
23:33 chm Specifically, are you able to get what you need done with the _c flavors?
23:34 chm If not, please respond and feel free to comment at https://github.com/devel-chm/OpenGL-Modern/issues/22
23:34 CandyAngel Using the modern or legacy stuff?
23:34 chm The current OpenGL::Modern includes everything.  Just not all the hand rolled stuff.
23:34 chm The "good" routines with no pointers are there and a superset of OpenGL already.
23:35 chm The "bad" routines with 1 or more pointer/array type args or returnvalues are implemented as _c
23:35 CandyAngel When do you need to know by?
23:35 chm With the args being the raw C pointers that need to be correct for the underlying C OpenGL calls.
23:36 chm I was hoping to get a first relase out by next weekend.
23:37 chm Sometime this week would be fine---I don't recall that you had a bunch of functions being used.
23:37 chm You can look at https://github.com/devel-chm/OpenGL-Modern/issues/7 this issue where there is a list of priority bindings
23:38 chm My current thought is that the _c bindings work and work correctly, if a bit of a pain, for
23:38 CandyAngel Okies, I will see if I can get what I am using working
23:38 chm routines with a single pointer/array argument.  However, since I don't have any code I
23:39 chm haven't been able to check myself.  I am hoping to get the Travis CI build working at some point.
23:39 chm Take a look at the Helpers.pm in lib/OpenGL/Modern/ for examples or ask here or email.
23:40 chm Mithaldu had some good examples as well.
23:40 * CandyAngel nods
23:40 chm Will keep you posted.  o/
23:41 CandyAngel Oh yeah, OpenGL still fails to build, but works fine if I --force it >.<
23:41 CandyAngel Was still on 0.6704 :P
23:44 CandyAngel Thank you again for doing this, by the way :)
23:52 CandyAngel Oh.. is GLUT not available?
23:54 chm OpenGL should have GLUT bindings.  OpenGL::Modern is just the OpenGL API stuff.
23:54 CandyAngel So I can use them together?
23:55 chm Yes.  I'm planning to spin off OpenGL::GLUT, OpenGL::Array, OpenGL::Matrix, and others to their own modules.
23:55 chm That way you can get what you need from your choice of modules.
23:55 chm At the moment, just import GLUT stuff and GLU from OpenGL and the OpenGL bindings from OpenGL::Modern
23:55 CandyAngel Okie, thank you :)
23:56 CandyAngel Sorry for being so backwards :P
23:56 chm Of course, any difficulties are something that would need fixing!
23:57 CandyAngel I don't mind moving away from GLUT, it's just the only thing I've used, so it's the fastest thing for me to get this test script done

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