Perl 6 - the future is here, just unevenly distributed

IRC log for #pogl, 2017-08-05

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All times shown according to UTC.

Time Nick Message
12:31 chm joined #pogl
12:33 chm GLFW bindings...looking for feedback: https://sourceforge.net/p/pogl/mailman/message/35982181/
17:27 chm joined #pogl
19:07 nrdvana you've got a Cygwin path in there....  https://github.com/devel-chm/OpenGL-GLFW/blob/master/GLFW.xs#L8
19:07 nrdvana chm: ^
20:37 chm joined #pogl
20:55 chm nrdvana: Thanks for catching that.  It should work with just GLFW/glfw3.h instead.  Will test....
21:56 chm nrdvana: Builds and runs with the corrected include
21:57 nrdvana chm: "make test" succeeds for me now
21:58 nrdvana but you might want to add a test that at least uses some of the module ;-)
21:58 chm nrdvana: you should be able to run the examples *.pl in the top level
21:59 chm nrdvana: perl -Mblib simple.pl # for example
22:01 nrdvana Can't locate object method "length" via package "60" (perhaps you forgot to load "60"?) at /home/silverdirk/perl5/perlbrew/perls/perl-5.20.2/lib/site_perl/5.20.2/x86_64-linux/OpenGL/Modern/Helpers.pm line 312.
22:02 chm Right, I had to fix something in OpenGL::Modern::Helpers
22:02 nrdvana unfortunately I'm tied up with work and can't really investigate right now...
22:03 chm You can pull it from git if you wish.  I did add a VERSION number there so the skew can be detected going forward
22:03 chm nrdvana: Thanks for the help already.  The 60 problem should work with the latest git OpenGL::Modern::Helpers
22:04 chm I appreciate the time as I wanted to get an alpha release out this weekend
22:04 nrdvana I'll give it a try later
22:04 chm But did not want it to be useless...
22:04 chm nrdvana: Thanks!  Ironically, my push for GLFW bindings was to get back to OpenGL::Modern.  :-)  sigh.
22:17 chm nrdvana: Added test.pl and realized the update to OMH was in the priority-xs-code branch
22:17 chm nrdvana: will need to push at least that much to CPAN for the GLFW to work.
22:35 chm nrdvana: Never mind, the fix for 60 is in the master.  The VERSION number in the topic branch...on my todo.

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