Perl 6 - the future is here, just unevenly distributed

IRC log for #rosettacode, 2013-05-01

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All times shown according to UTC.

Time Nick Message
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01:26 mwn3d Approaching 2^15 solutions total
01:26 mwn3d We're at 31115
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06:16 sorear soon, we will overflow a signed 'int' and the world will explode?
06:48 * TimToady tries to picture what a negative solution would look like...
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12:55 opticron I managed that on SimCity2000 back in the day...it's not pretty
13:28 * mikemol should find his copy of SC2K for Windows.
13:28 mikemol That'd be rather fun to play again on a 1080p display.
13:29 mikemol Have to disable disasters, though; it'd suck for it to take less than 5s of real-world time for a single fire square to wipe out your map.
13:30 mikemol Also...anyone else get that "whoa" feeling when they realized that the *entire* DOS address space they had twenty years ago now fits in their L2 cache?
13:31 FireFly ...yes. wow
13:38 opticron hehe
13:38 * eMBee never programmed for dos
13:40 * FireFly was busy being born around that time
13:44 eMBee in other words your feeling is like when reading a history book about how different things were back then...
13:56 mikemol I'm nearly 30. I never wrote pointer-aware code for DOS, but sure played a bunch of games which ran on it.
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