Camelia, the Perl 6 bug

IRC log for #sdl, 2009-10-14

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All times shown according to UTC.

Time Nick Message
02:06 kthakore hi ppl
02:07 hi TonyC
02:07 hi KatrinaTheLamia
02:12 KatrinaTheLamia hai kthakore
02:12 kthakore hai KatrinaTheLamia Whats up
02:13 KatrinaTheLamia: are you on the SDL dev site yet?
02:16 KatrinaTheLamia nope, not yet.
02:17 kthakore welll here is the site
02:17 http://sdlperl.ath.cx/projects/SDLPerl/
02:23 garu: halloiay
02:24 garu: we have our source on our site now
02:24 yay!!
02:25 http://sdlperl.ath.cx/projects/SDLPerl/browser
02:26 KatrinaTheLamia: welcome to the fold! I would give you an award but ...
02:26 KatrinaTheLamia not a problem XD
02:27 kthakore KatrinaTheLamia: as an award you are free to open an close any ticket :P
02:28 KatrinaTheLamia heh, lol
02:28 kthakore KatrinaTheLamia: I am sneaky like that :P
05:07 saorge joined #sdl
05:14 saorge_ joined #sdl
07:14 CIA-1 SDL_perl: 03Leon Brocard 07redesign * r3e3f41e 10/ (10 files in 4 dirs): Split out SDL_Color into its own C-level class - http://bit.ly/JsYoV
07:20 acme (with documentation and tests and fixes. also bouncy now requires the redesign branch)
08:05 szabgab joined #sdl
09:00 saorge__ joined #sdl
11:08 kthakore acme++
11:10 szabgab: congrats!
11:12 acme: neato feel free to move bouncy into SDL::Examples or SDL::Tutorials
11:22 CIA-1 SDL_perl: 03Leon Brocard 07redesign * r718e13f 10/ lib/SDL/Color.pm : remove unnecessary Carp - http://bit.ly/2sv26O
11:22 SDL_perl: 03Leon Brocard 07redesign * r05eb21d 10/ (5 files in 4 dirs): Simplyify SDL::Rect to be just an XS wrapper, add a few methods to SDL::Game::Rect - http://bit.ly/4ltHvg
11:22 acme kthakore: is this the kind of thing you were thinking about?
11:24 kthakore acme: yup! Do you want to use the Alias feature and add left, top so on
11:24 nothingmuch did that in the experimental branch
11:25 actually no
11:25 only SDL Bindings nothing more nothing less
11:25 acme++
11:25 acme exactly!
11:26 kthakore ok I gt get to work
11:26 tty from behind enemy lines
13:31 kthakore joined #sdl
13:31 kthakore back
13:36 acme surface is much more of a pain
13:46 kthakore acme: yes
13:46 but I have a plan for that one
13:49 acme: in Surface.x
13:49 *Surface.xs
13:49 bind only to the struct http://sdl.beuc.net/sdl.wiki/SDL_Surface
13:49 so we will have
13:50 SDL::Surface->new = malloc so on
13:50 SDL::Surface->flags in XS it will just OR the current and old values
13:50 oops
13:51 no its readonly
13:51 so all the readonly ones will just have getters
13:52 and it would be nice to be able to write to pixels some how
13:52 we don't have that in SDL:: v 2.2.x
13:55 acme: there is even a ticket for this in https://rt.cpan.org/Public/Bug[…]lay.html?id=48963
13:56 acme: then we can just provide all the other functions in the correct API category
13:56 acme: this will be very true to the C Bindings
13:57 SDL::Game::Surface will have to handle all the other nice things like SDL->blit( ...
14:00 nothingmuch: around?
14:04 acme: we will have to provide PixelFormat then
14:04 http://sdl.beuc.net/sdl.wiki/SDL_PixelFormat
14:05 acme (working on it)
14:06 kthakore so what did you decide? CAPI trueness ?
14:07 ok I gtg $work bb
17:00 acme: back
17:00 acme: I am going to start the other overal bindings like SDL::Mouse and so on
17:12 acme: When you are back. Where should I put structs XS (objects) and function-only XS
17:13 I am doing this now src/SDL/function-only.xs
17:13 src/SDL/objects/Rect.xs
17:13 so on
17:13 then TTF has
17:14 src/TTF/objects/TTF_Font.xs
17:14 src/TTF/General.xs so on
17:14 same for src/Mixer so on
17:35 CIA-1 SDL_perl: 03Kartik Thakore 07redesign * r08a770f 10/ (11 files in 2 dirs): Clean up. This dir is still on experimental branch - http://bit.ly/3EOjTd
17:35 SDL_perl: 03Kartik Thakore 07redesign * racad99c 10/ (src/Mixer/README src/TTF/README): Made files stubs for heiarchy of XS - http://bit.ly/3asUPd
17:36 kthakore acme: take a look see if that make sense
18:11 KatrinaTheLamia joined #sdl
18:41 acme looks okay
18:41 i need a break from hacking XS though
18:56 kthakore acme: np I gotcha coverd
18:56 just push your stuff and let me organize it
19:01 garu kthakore, btw, don't know if I talked about this already but I totally take it back... Rival Swords for the wii may still be a little repetitive and look worse than PS2 games, but sure is fun to play :)
19:01 just killed boss #1
19:02 (couple days ago)
19:04 kthakore hwo
19:04 the fucking controls are sooooo bad
19:06 garu yeah, can't remember any of the combos, I just shake both controllers like crazy everytime I fight an enemy
19:06 it works, at least :)
19:06 kthakore lol
19:06 thats the old arcade game
19:06 street fighter!!!!!
19:07 shake the jystick until you win
19:07 garu but I really like the "twist the wiimote to change camera angle" feature
19:07 kthakore ooo hthats nice indeed
19:07 garu: btw SDL and Perl works on wii ... hmm I wonder where that goes ...
19:07 :)
19:08 garu adlksndalsndasfasf
19:08 say what?!
19:08 kthakore yes!
19:08 garu explain.
19:08 please.
19:08 NAO.
19:08 :)
19:08 kthakore http://wiibrew.org/wiki/Wii_Linux
19:09 go down to Things that don't work
19:09 answer is
19:09 Nothing ;)
19:09 =D
19:09 garu awesome
19:09 kthakore if we get CPAN working WII
19:10 garu in fact, though they don't mention Perl directly
19:10 kthakore guess what our own wii channel
19:10 garu they have Debian, which is a Perl heavy user
19:10 and irssi, which is Perl as well
19:10 kthakore garu:   Bliight
19:10 * A full Gentoo distro for the wii.
19:11 garu kthakore, but it becomes linux on wii hardware, no? Or it's like a wii app?
19:11 kthakore linux on wii hardware
19:11 for now
19:11 garu I mean, we could have Perl wii channel already... it just wouldn't do much except showing info
19:11 hmm
19:11 could be nice though
19:12 are there community channels?
19:12 stuff we can put there for free? don't think so, right?
19:12 kthakore http://hbc.hackmii.com/download/
19:12 that is wii homebrew channel
19:12 I don't think Perl will run on that
19:12 only pure C
19:13 :D
19:13 we will need bindings to wii bree library for perl to work on there
19:13 garu hmm
19:13 Perl 5 is written in C :)
19:14 kthakore garu: how aboutz you get pong working and then disscuss porting Perl 5 to wii
19:14 garu :P
19:14 kthakore :P
19:14 here http://sdlperl.ath.cx/projects/SDLPerl/ticket/37
19:15 garu: look at this way
19:16 garu: you finish that ticket
19:16 garu: go to YAPC and get me lots of Devs
19:16 garu lol
19:16 kthakore garu: they code
19:16 garu roger roger
19:16 working on that
19:16 kthakore garu: I then try to look at SDL + Perl (only SDL and perl ) distro on wii
19:17 then you write SDL::WII::Game::AWESOME
19:17 send it to CPAN
19:17 go to your wii
19:17 download
19:17 and PLAY!!!
19:17 garu :)
19:18 kthakore garu: :)
19:50 kthakore joined #sdl
20:12 kthakore garu: where is my PONG!!! I demand network PONG NAO!!!
20:13 garu did you say... network?
20:14 kthakore NAO!!!
20:14 garu we don't even have regular pong :)
20:14 kthakore garu: awww
20:14 RUDE LOUD GUY IS SAD
20:34 garu: around?

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