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All times shown according to UTC.
| Time | Nick | Message |
|---|---|---|
| 02:06 | kthakore | hi ppl |
| 02:07 | hi TonyC | |
| 02:07 | hi KatrinaTheLamia | |
| 02:12 | KatrinaTheLamia | hai kthakore |
| 02:12 | kthakore | hai KatrinaTheLamia Whats up |
| 02:13 | KatrinaTheLamia: are you on the SDL dev site yet? | |
| 02:16 | KatrinaTheLamia | nope, not yet. |
| 02:17 | kthakore | welll here is the site |
| 02:17 | http://sdlperl.ath.cx/projects/SDLPerl/ | |
| 02:23 | garu: halloiay | |
| 02:24 | garu: we have our source on our site now | |
| 02:24 | yay!! | |
| 02:25 | http://sdlperl.ath.cx/projects/SDLPerl/browser | |
| 02:26 | KatrinaTheLamia: welcome to the fold! I would give you an award but ... | |
| 02:26 | KatrinaTheLamia | not a problem XD |
| 02:27 | kthakore | KatrinaTheLamia: as an award you are free to open an close any ticket :P |
| 02:28 | KatrinaTheLamia | heh, lol |
| 02:28 | kthakore | KatrinaTheLamia: I am sneaky like that :P |
| 05:07 | saorge joined #sdl | |
| 05:14 | saorge_ joined #sdl | |
| 07:14 | CIA-1 | SDL_perl: 03Leon Brocard 07redesign * r3e3f41e 10/ (10 files in 4 dirs): Split out SDL_Color into its own C-level class - http://bit.ly/JsYoV |
| 07:20 | acme | (with documentation and tests and fixes. also bouncy now requires the redesign branch) |
| 08:05 | szabgab joined #sdl | |
| 09:00 | saorge__ joined #sdl | |
| 11:08 | kthakore | acme++ |
| 11:10 | szabgab: congrats! | |
| 11:12 | acme: neato feel free to move bouncy into SDL::Examples or SDL::Tutorials | |
| 11:22 | CIA-1 | SDL_perl: 03Leon Brocard 07redesign * r718e13f 10/ lib/SDL/Color.pm : remove unnecessary Carp - http://bit.ly/2sv26O |
| 11:22 | SDL_perl: 03Leon Brocard 07redesign * r05eb21d 10/ (5 files in 4 dirs): Simplyify SDL::Rect to be just an XS wrapper, add a few methods to SDL::Game::Rect - http://bit.ly/4ltHvg | |
| 11:22 | acme | kthakore: is this the kind of thing you were thinking about? |
| 11:24 | kthakore | acme: yup! Do you want to use the Alias feature and add left, top so on |
| 11:24 | nothingmuch did that in the experimental branch | |
| 11:25 | actually no | |
| 11:25 | only SDL Bindings nothing more nothing less | |
| 11:25 | acme++ | |
| 11:25 | acme | exactly! |
| 11:26 | kthakore | ok I gt get to work |
| 11:26 | tty from behind enemy lines | |
| 13:31 | kthakore joined #sdl | |
| 13:31 | kthakore | back |
| 13:36 | acme | surface is much more of a pain |
| 13:46 | kthakore | acme: yes |
| 13:46 | but I have a plan for that one | |
| 13:49 | acme: in Surface.x | |
| 13:49 | *Surface.xs | |
| 13:49 | bind only to the struct http://sdl.beuc.net/sdl.wiki/SDL_Surface | |
| 13:49 | so we will have | |
| 13:50 | SDL::Surface->new = malloc so on | |
| 13:50 | SDL::Surface->flags in XS it will just OR the current and old values | |
| 13:50 | oops | |
| 13:51 | no its readonly | |
| 13:51 | so all the readonly ones will just have getters | |
| 13:52 | and it would be nice to be able to write to pixels some how | |
| 13:52 | we don't have that in SDL:: v 2.2.x | |
| 13:55 | acme: there is even a ticket for this in https://rt.cpan.org/Public/Bug[…]lay.html?id=48963 | |
| 13:56 | acme: then we can just provide all the other functions in the correct API category | |
| 13:56 | acme: this will be very true to the C Bindings | |
| 13:57 | SDL::Game::Surface will have to handle all the other nice things like SDL->blit( ... | |
| 14:00 | nothingmuch: around? | |
| 14:04 | acme: we will have to provide PixelFormat then | |
| 14:04 | http://sdl.beuc.net/sdl.wiki/SDL_PixelFormat | |
| 14:05 | acme | (working on it) |
| 14:06 | kthakore | so what did you decide? CAPI trueness ? |
| 14:07 | ok I gtg $work bb | |
| 17:00 | acme: back | |
| 17:00 | acme: I am going to start the other overal bindings like SDL::Mouse and so on | |
| 17:12 | acme: When you are back. Where should I put structs XS (objects) and function-only XS | |
| 17:13 | I am doing this now src/SDL/function-only.xs | |
| 17:13 | src/SDL/objects/Rect.xs | |
| 17:13 | so on | |
| 17:13 | then TTF has | |
| 17:14 | src/TTF/objects/TTF_Font.xs | |
| 17:14 | src/TTF/General.xs so on | |
| 17:14 | same for src/Mixer so on | |
| 17:35 | CIA-1 | SDL_perl: 03Kartik Thakore 07redesign * r08a770f 10/ (11 files in 2 dirs): Clean up. This dir is still on experimental branch - http://bit.ly/3EOjTd |
| 17:35 | SDL_perl: 03Kartik Thakore 07redesign * racad99c 10/ (src/Mixer/README src/TTF/README): Made files stubs for heiarchy of XS - http://bit.ly/3asUPd | |
| 17:36 | kthakore | acme: take a look see if that make sense |
| 18:11 | KatrinaTheLamia joined #sdl | |
| 18:41 | acme | looks okay |
| 18:41 | i need a break from hacking XS though | |
| 18:56 | kthakore | acme: np I gotcha coverd |
| 18:56 | just push your stuff and let me organize it | |
| 19:01 | garu | kthakore, btw, don't know if I talked about this already but I totally take it back... Rival Swords for the wii may still be a little repetitive and look worse than PS2 games, but sure is fun to play :) |
| 19:01 | just killed boss #1 | |
| 19:02 | (couple days ago) | |
| 19:04 | kthakore | hwo |
| 19:04 | the fucking controls are sooooo bad | |
| 19:06 | garu | yeah, can't remember any of the combos, I just shake both controllers like crazy everytime I fight an enemy |
| 19:06 | it works, at least :) | |
| 19:06 | kthakore | lol |
| 19:06 | thats the old arcade game | |
| 19:06 | street fighter!!!!! | |
| 19:07 | shake the jystick until you win | |
| 19:07 | garu | but I really like the "twist the wiimote to change camera angle" feature |
| 19:07 | kthakore | ooo hthats nice indeed |
| 19:07 | garu: btw SDL and Perl works on wii ... hmm I wonder where that goes ... | |
| 19:07 | :) | |
| 19:08 | garu | adlksndalsndasfasf |
| 19:08 | say what?! | |
| 19:08 | kthakore | yes! |
| 19:08 | garu | explain. |
| 19:08 | please. | |
| 19:08 | NAO. | |
| 19:08 | :) | |
| 19:08 | kthakore | http://wiibrew.org/wiki/Wii_Linux |
| 19:09 | go down to Things that don't work | |
| 19:09 | answer is | |
| 19:09 | Nothing ;) | |
| 19:09 | =D | |
| 19:09 | garu | awesome |
| 19:09 | kthakore | if we get CPAN working WII |
| 19:10 | garu | in fact, though they don't mention Perl directly |
| 19:10 | kthakore | guess what our own wii channel |
| 19:10 | garu | they have Debian, which is a Perl heavy user |
| 19:10 | and irssi, which is Perl as well | |
| 19:10 | kthakore | garu: Bliight |
| 19:10 | * A full Gentoo distro for the wii. | |
| 19:11 | garu | kthakore, but it becomes linux on wii hardware, no? Or it's like a wii app? |
| 19:11 | kthakore | linux on wii hardware |
| 19:11 | for now | |
| 19:11 | garu | I mean, we could have Perl wii channel already... it just wouldn't do much except showing info |
| 19:11 | hmm | |
| 19:11 | could be nice though | |
| 19:12 | are there community channels? | |
| 19:12 | stuff we can put there for free? don't think so, right? | |
| 19:12 | kthakore | http://hbc.hackmii.com/download/ |
| 19:12 | that is wii homebrew channel | |
| 19:12 | I don't think Perl will run on that | |
| 19:12 | only pure C | |
| 19:13 | :D | |
| 19:13 | we will need bindings to wii bree library for perl to work on there | |
| 19:13 | garu | hmm |
| 19:13 | Perl 5 is written in C :) | |
| 19:14 | kthakore | garu: how aboutz you get pong working and then disscuss porting Perl 5 to wii |
| 19:14 | garu | :P |
| 19:14 | kthakore | :P |
| 19:14 | here http://sdlperl.ath.cx/projects/SDLPerl/ticket/37 | |
| 19:15 | garu: look at this way | |
| 19:16 | garu: you finish that ticket | |
| 19:16 | garu: go to YAPC and get me lots of Devs | |
| 19:16 | garu | lol |
| 19:16 | kthakore | garu: they code |
| 19:16 | garu | roger roger |
| 19:16 | working on that | |
| 19:16 | kthakore | garu: I then try to look at SDL + Perl (only SDL and perl ) distro on wii |
| 19:17 | then you write SDL::WII::Game::AWESOME | |
| 19:17 | send it to CPAN | |
| 19:17 | go to your wii | |
| 19:17 | download | |
| 19:17 | and PLAY!!! | |
| 19:17 | garu | :) |
| 19:18 | kthakore | garu: :) |
| 19:50 | kthakore joined #sdl | |
| 20:12 | kthakore | garu: where is my PONG!!! I demand network PONG NAO!!! |
| 20:13 | garu | did you say... network? |
| 20:14 | kthakore | NAO!!! |
| 20:14 | garu | we don't even have regular pong :) |
| 20:14 | kthakore | garu: awww |
| 20:14 | RUDE LOUD GUY IS SAD | |
| 20:34 | garu: around? |
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