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All times shown according to UTC.
| Time | Nick | Message |
|---|---|---|
| 00:06 | kthakore | dorkfish: cool! |
| 00:06 | dorkfish | yep |
| 00:06 | kthakore | dorkfish: are you making tests for it? |
| 00:06 | dorkfish | next thing on my todo list |
| 00:06 | kthakore | make a folder t/01-load.t |
| 00:07 | and so on | |
| 00:07 | nice! | |
| 00:07 | congrats | |
| 00:07 | can't wait to see it | |
| 00:07 | dorkfish | it's on my github right now |
| 00:07 | kthakore | well I don't know how to use it |
| 00:08 | dorkfish | http://github.com/nerdshark/Co[…]aphics/Tileset.pm |
| 00:08 | oh right | |
| 00:09 | kthakore | an hello_world example might be nice :) |
| 00:09 | or just start moving Spinner on it :) | |
| 00:09 | ;) | |
| 00:09 | dorkfish | also on my todo list |
| 00:10 | kthakore | either is fine by me |
| 00:10 | hehe | |
| 00:10 | what do you want to call it in SDL_perl | |
| 00:10 | I was going for SDL::Cogent | |
| 00:11 | dorkfish: your core engine will be seperate I imagine | |
| 00:11 | but the hooks with SDL can be in SDL_perl | |
| 00:11 | dorkfish | hm |
| 00:11 | not sure yet | |
| 00:11 | kthakore | ok |
| 00:11 | no rush | |
| 00:12 | any way it back to the salt mines for me | |
| 00:12 | nice to hear about Cogent | |
| 00:12 | dorkfish: cya | |
| 00:14 | dorkfish | haha seeya |
| 00:31 | SmokeMachine joined #sdl | |
| 05:34 | zpmorgan | http://8bitcollective.com/musi[…]Meets+Wonder+Boy/ |
| 06:48 | waxhead joined #sdl | |
| 08:11 | zpmorgan joined #sdl | |
| 08:29 | zpmorgan joined #sdl | |
| 08:29 | FROGGS joined #sdl | |
| 08:30 | FROGGS | morning! |
| 08:30 | zpmorgan | howdy |
| 08:32 | dorkfish | hi FROGGS |
| 08:32 | man it's so early | |
| 08:32 | but i'm not at all tired | |
| 08:32 | FROGGS | what time is it for you? |
| 08:32 | dorkfish | 3:31AM |
| 08:33 | FROGGS | so you are somewhere east america? |
| 08:33 | dorkfish | yep |
| 08:33 | FROGGS | here its 9:30 am |
| 09:20 | zpmorgan | kthakore, you wanted a demo? |
| 09:22 | marble.pl, in my collision-2d | |
| 09:34 | dorkfish | neat |
| 09:34 | i'm watching beavis and butthead. makes me feel like i'm back in 1993 | |
| 09:43 | FROGGS joined #sdl | |
| 16:19 | szabgabx joined #sdl | |
| 20:06 | Apocalypse joined #sdl | |
| 21:59 | Spinner joined #sdl | |
| 21:59 | Spinner | Spinner: 07master 03Breno G. de Oliveira * 7d118db (1 files in 1 dirs): removing unused SDL::Time |
| 21:59 | Spinner: 07master 03Breno G. de Oliveira * caa5bad (1 files in 1 dirs): tiny refactor of set_camera parameter fetching | |
| 21:59 | Spinner: 07master 03Breno G. de Oliveira * b683186 (2 files in 1 dirs): removing unnecessary Spinner call | |
| 21:59 | Spinner: 07master commits a850bf6...b683186 - http://bit.ly/9dERN0 | |
| 21:59 | Spinner left #sdl | |
| 22:13 | dorkfish | garu: isn't SDL::Time being used for time-based movement and animation? |
| 22:13 | or going to be used, rather | |
| 22:25 | dorkfish joined #sdl | |
| 23:03 | garu | dorkfish, no idea.. but we can always put it back if it comes to it =) |
| 23:04 | dorkfish | i think that's what kthakore was working on before the whole test situation |
| 23:05 | garu | I'll look into it |
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