Perl 6 - the future is here, just unevenly distributed

IRC log for #sdl, 2013-08-07

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All times shown according to UTC.

Time Nick Message
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14:38 mtj hi all, i'm looking for a good example of Perl_SDL using OpenGL...
14:38 mtj so far, the only recent reference i can find is this page -> http://sdl.perl.org/SDL-Cookbook-OpenGL.html
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14:39 mtj can anyone suggest some other recent SDL_Perl code that uses opengl?
14:42 daxim 19th edition of $foo, the Perl magazine (paper)
14:44 daxim http://p3rl.org/Games::Construder
14:48 mtj daxim, awesome! :)
14:48 mtj i have seen this game, but forgot it…. :/
15:09 mtj wow, elmex - construder is just amazing!!
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15:12 mtj elmex, i really like your renoise stuff on youtube, too
15:12 mtj 'Ambient Exposure' sounds very tasty
15:14 mtj the speed of construder is really impressive, with only 25% cpu, on my old laptop
15:17 mtj …and fps around 30 to 40
15:19 elmex mtj: :)
15:19 elmex glad you like it
15:20 elmex unfortunately there is lots of C/C++ code for opengl directly in Games::Construder
15:20 elmex so it's not pure perl
15:20 mtj yes, i saw that… and was curious
15:24 mtj i am 'researching' how to add some opengl stuff to my code
15:24 mtj ive hit a little performance problem with the slow SDL::GFX::Rotozoom call
15:24 elmex construder is mixing it a bit, it uses SDL and OpenGL to initialize the screen, and uses the C/C++ code to do specialized stuff like loading vector buffers
15:26 mtj i think all i need to add is an opengl equiv. of SDL's Rotozoom() call, and i am done :)
15:26 mtj famous last words… :o)
15:29 mtj thanks again, elmex - your code is going to be a life-saver for me
15:33 elmex :)
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19:22 kthakore now kiss elmex + mtj BEST LOVE EVEAR!
19:23 kthakore mtj: wha are you making?
19:24 mtj heya kthakore, i'm making a little shump
19:25 mtj but, i have been tempted to add opengl code, when i see how fast open/glconstruder is
19:26 mtj looks like i have to spend 1 week reading opengl doco, before i even start!
19:27 mtj holy cow, its f*cking huge
19:28 kthakore mtj: I would recommned not using OpenGL directly
19:28 kthakore tell me what you are trying to make first
19:29 kthakore if you are going to be doing some C++/C stuff I would consider SDL2 it uses OpenGL for you
19:29 kthakore I starting making bindings for it and if tell me stuff you need I can add those extensions as you make you stuff (make isses for them in github)
19:30 kthakore https://github.com/PerlGameDev/SDL2
19:30 mtj yeah, i have been holding off on this, coz of the SDL2 bindings
19:31 mtj i hear that SDL2 does rotozooms with opengl
19:31 kthakore yeah and other stuffs
19:31 kthakore you want it?
19:31 kthakore tell me what and make an issue
19:31 kthakore make a test for it and blamo I shall deliver
19:32 mtj hmmm, i will def. try to do that
19:33 kthakore What are you trying to make btw?
19:33 mtj a little port of williams defender
19:34 kthakore linky?
19:38 mtj gimme 5 mins to push...
19:41 kthakore kk
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