Perl 6 - the future is here, just unevenly distributed

IRC log for #sdl, 2013-12-31

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All times shown according to UTC.

Time Nick Message
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17:01 Zotoaster howdy
17:01 Zotoaster anyone available to lend a quick hand on something that google isn't helping with?
17:07 FROGGS Zotoaster: do tell
17:18 Zotoaster right well, i'm trying to draw a tilemap, so far so good, but it's also rendering the bits that should be transparent
17:18 Zotoaster i'm using a PNG image and apparently it should take care of that itself
17:18 Zotoaster but I also tried setcolorkey which doesn't work either
17:18 Zotoaster this is my texture loading code: http://pastebin.com/adNwTNpx
17:20 FROGGS Zotoaster: this is a Perl programming language specific channel
17:20 FROGGS but a little hint: look at the documentation how blitting is done
17:21 Zotoaster oh, hadn't noticed this was a perl channel, silly google
17:21 Zotoaster i shall do
17:21 FROGGS there should be a table that shows how transparency is preserved
17:21 FROGGS with 32bit target with and without alpha channel etc
17:31 Zotoaster well it seems i can spare myself the research, the png didn't have the transparent color in it, it was just a magic color
17:31 Zotoaster setcolorkey didn't work, but i opened it up in an image editor and removed the magic color and now it works
17:31 Zotoaster thanks for the help though
17:31 FROGGS ool
17:31 FROGGS cool*
17:31 FROGGS you're welcome
22:43 scrottie0 yarrr

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