Perl 6 - the future is here, just unevenly distributed

IRC log for #sdl, 2014-05-04

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All times shown according to UTC.

Time Nick Message
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18:14 Alien_SDL [Alien-SDL] FROGGS pushed 1 new commit to master: http://git.io/P1VwqA
18:14 Alien_SDL Alien-SDL/master 671a6e8 Tobias Leich: fix build for bsd make, dev release 1.443_3
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18:24 travis-ci [travis-ci] PerlGameDev/Alien-SDL#14 (master - 671a6e8 : Tobias Leich): The build passed.
18:24 travis-ci [travis-ci] Change view : https://github.com/PerlGameDev/Alien-SDL/compare/72af87c890bb...671a6e85bf45
18:24 travis-ci [travis-ci] Build details : http://travis-ci.org/PerlGameDev/Alien-SDL/builds/24399816
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19:54 FROGGS_ Mithaldu: I can reproduce the issue on Win32/strawberry
19:54 Mithaldu the mixer?
19:54 Mithaldu or the installing thing?
19:54 FROGGS_ the mixer
19:55 Mithaldu ah, neat, fixable? :)
19:55 Mithaldu also, just in case: you ever run SDL through valgrind/drmemory or similar?
19:56 FROGGS_ well, the multi threading stuff was always nicer to do on windows that on unixes... so should be doable
19:56 Mithaldu :)
19:56 FROGGS_ valgrind, yes... but that is also ages ago :o)
19:56 Mithaldu don't have sound in my project yet, but that is a coming necessity
19:56 Mithaldu aight
19:57 Mithaldu just mentioned it because i found OpenGL.pm was doing some silly things
19:57 FROGGS_ SDL should not leak, at least not much
19:57 Mithaldu less concerned about leaks
19:57 Mithaldu more about read/writes in unallocated memory
19:57 FROGGS_ don't remember any
19:57 FROGGS_ but about leaks: you would be concerned if you leaked 500kb per minute :o)
19:59 Mithaldu well, that kind of leak i'd already have noticed
19:59 Mithaldu thus my lack of concern
20:00 Mithaldu cute
20:00 Mithaldu running an sdl app with drmemory crashes it instantly
20:01 Mithaldu ~~Dr.M~~ Error #116: UNINITIALIZED READ: reading 0x0145f5b8-0x0145f5b9 1 byte(s)
20:01 Mithaldu ~~Dr.M~~ # 0 SDL.dll!SDL_RegisterApp +0x33f (0x68130c4f <SDL.dll+0x30c4f>)
20:01 Mithaldu and that
20:02 FROGGS_ :/
20:05 Mithaldu probably not all that important
20:09 FROGGS_ heh, that was easy :o)
20:09 Mithaldu hm?
20:10 FROGGS_ it explodes when trying to cleanup+free a MixChunk
20:10 Mithaldu similar issue i had yesterday?
20:10 Mithaldu something writing outside its allocation and fucking up frees?
20:11 FROGGS_ not sure yet
20:16 FROGGS_ here is the answer: http://stackoverflow.com/questions/23257226/sdl-mixer-mix-freechunk-crashing-on-sample-created-in-memory
20:17 Mithaldu cute
20:17 FROGGS_ not sure how to solve it though
20:19 Mithaldu too far out of my expertise :/
20:19 Mithaldu if you do need help, maybe ask in #xs?
20:19 FROGGS_ I'll do that if I can't fix it by myself
21:24 SDL joined #sdl
21:24 SDL [SDL] FROGGS pushed 1 new commit to master: http://git.io/NguA8A
21:24 SDL SDL/master 2071a33 Tobias Leich: fix segfault when cleaning up MixChunks on windows...
21:24 SDL left #sdl
21:29 FROGGS_ Result: PASS
21:29 FROGGS_ C:\SDL>
21:36 SDL joined #sdl
21:36 SDL [SDL] FROGGS pushed 1 new commit to master: http://git.io/yBS5cA
21:36 SDL SDL/master da5bfc0 Tobias Leich: dev release 2.543_1
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21:37 travis-ci [travis-ci] PerlGameDev/SDL#13 (master - 2071a33 : Tobias Leich): The build passed.
21:37 travis-ci [travis-ci] Change view : https://github.com/PerlGameDev/SDL/compare/0ce7f7029235...2071a339c553
21:37 travis-ci [travis-ci] Build details : http://travis-ci.org/PerlGameDev/SDL/builds/24409218
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21:52 travis-ci [travis-ci] PerlGameDev/SDL#15 (master - da5bfc0 : Tobias Leich): The build passed.
21:52 travis-ci [travis-ci] Change view : https://github.com/PerlGameDev/SDL/compare/2071a339c553...da5bfc09f3a6
21:52 travis-ci [travis-ci] Build details : http://travis-ci.org/PerlGameDev/SDL/builds/24410038
21:52 travis-ci left #sdl
22:05 Mithaldu FROGGS_: running a test on it
22:08 Mithaldu mixer tests passed

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