Perl 6 - the future is here, just unevenly distributed

IRC log for #sdl, 2014-10-10

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All times shown according to UTC.

Time Nick Message
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13:15 basiliscos Does anybody uses OpenGL::Shader module?
13:16 basiliscos I've met 5 years old bug https://rt.cpan.org/Public/Bug/Display.html?id=49257
13:16 FROGGS I don't
13:16 basiliscos it does not appears on Linux/Mesa/OpenSource ATI-drivers
13:16 basiliscos but does on Windows/Proprietary ATI-drivers
13:17 basiliscos and may be on Windows/nVidia
13:17 FROGGS hmmm, one would have to take over OpenGL::Shader and apply the patch I think
13:18 basiliscos better solutions seems to be here: http://stackoverflow.com/questions/2663220/opengl-glsl-checking-if-shader-compiled-fine-on-intel-cards
13:19 basiliscos I have written an email to author, may be he is not interested in maintaining it more, so I could (because there is no author's reaction on RT)
13:59 FROGGS basiliscos: and if he does not respond withing months, then please request the transfer of the ownership by sending an email to the pause admins or so
14:00 FROGGS you can google for ADOPTME, that should give you some blog posts with more information
14:02 basiliscos FROGGS: thanks for hint. I'm trying to fix it now.
14:03 FROGGS basiliscos++
14:03 basiliscos Although, there something strange for me: modern OpenGL development uses OpenGL 3.0, while OpenGL::Shader uses _ARB prefix, which no longer exists
14:04 basiliscos So, OpenGL seems not supproting "do-not-break-API" guide, as perl
14:07 FROGGS probably, yeah
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