Perl 6 - the future is here, just unevenly distributed

IRC log for #sdl, 2015-03-24

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12:17 SDL [SDL] wchristian merged remove_pump_events into master: http://git.io/hhPn
12:17 SDL [SDL] wchristian deleted remove_pump_events at cc9b323: http://git.io/hhPC
12:25 Mithaldu FROGGS: btw, here's a good summary of the main types of game event loops: http://gameprogrammingpatterns.com/game-loop.html#how-do-you-control-gameplay-speed
12:25 Mithaldu SDL currently implements "Variable time step"
12:26 Mithaldu (also there last variant is actually two: interpolation between known states and extrapolation)
12:48 FROGGS I'll dive into event loops again once I continue to work on my games :o)
13:07 FROGGS Mithaldu: you are going to ping me when I should do a dev release?
13:17 Mithaldu FROGGS: immediately
13:17 Mithaldu also, i find reading about those loops is generally instructive
13:18 Mithaldu since the concerns apply to *any* interactive system operating at perceived realtime
13:19 FROGGS okay, I'll do a dev release as soon as I've got some time
13:19 Mithaldu thanks :)
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