Perl 6 - the future is here, just unevenly distributed

IRC log for #sdl, 2015-09-21

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All times shown according to UTC.

Time Nick Message
03:01 kaare joined #sdl
07:02 dod joined #sdl
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09:20 mib_mf9ko1 hey i got an sdl error
09:42 Mithaldu be sure to feed it daily
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16:14 esaym153 SDLx::App still the quick way to get something up and running?
16:14 esaym153 got the urge to make a quick pong type clone
16:14 esaym153 on a Nokia n810, hmm
17:35 Mithaldu if you don't mind that SDL 1.2's gfx rendering is a bit slow, sure
18:46 esaym153 Mithaldu: what else is there?
18:46 Mithaldu esaym153: use sdl go get an opengl context and do it yourself
18:47 Mithaldu esaym153: https://www.youtube.com/watch?v=DWbOnrrJGNI || https://github.com/wchristian/Microidium
18:47 esaym153 mainly looking for something that is quick and easy, and will install without too many deps, since this is on an arm architecture
18:47 Mithaldu yeah i have NO idea if SDL is the way to go for that
18:48 esaym153 hmm, thought that was the point of SDL? (easy)
18:50 Mithaldu sure, just not performant :)
18:51 esaym153 indeed, but this is 2d we are talking about
18:52 Mithaldu depends on what you're doing with it )
18:52 Mithaldu 100s of sprites is not something it can do
19:01 Mithaldu the main issue is simply that the graphics of sdl 1.2 happen 100% on the cpu

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